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Chimera Forge: how I stopped fighting with prompts and built something
This post was translated from Italian with the help of Claude.
I’ve been playing tabletop RPGs with my current group for six years. We started online because the group is spread across Rome, Naples and Brazil. One evening a week, almost always, and I’ve never been bored. One of the things I’ve always loved, both as a game master and as a player, is imagining and describing scenes: when it works, what happens during a session becomes almost a real memory, and days later the players retell it with the same casualness of recounting a weekend at the beach. That feeling is worth more than anything else.